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Old May 21, 2010, 11:24 PM // 23:24   #41
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Originally Posted by Voodoo Rage View Post
Yep, Sliver is now officially dead. Massive scatter now.
I want to try this on Jora and see how this disrupts groups in melee, I could just imagine a number of funny things happening.

I'm also making a note on empathy PVE now bearing the effects of weakness, it's clearly a double-skill now but I'm thankful as hell we don't see that coming to PVP matches or every sin on the map will be more worthless then W class. I still want to see either an extra recharge nerf or easy int so it's not excessively maintainable.

As for seeping wound, 15 cast is a bit harsh. I'm wondering how this will work with multiple dual attacks now?
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Old May 21, 2010, 11:25 PM // 23:25   #42
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So, after 4 years of Sliver Armor dealing damage to a single target, they just now call that function a "bug"?


Oh, for the love of swamp rats...
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Old May 21, 2010, 11:25 PM // 23:25   #43
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Yep W/N is officially the preferred raptor farm build by anet. But of course they didn't nerf sliver because of raptor farming but because of a/e high-end farms.
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Old May 21, 2010, 11:25 PM // 23:25   #44
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* Fixed a bug that caused Sliver Armor to always deal damage to the same foe.

IT was bugged? It has been exploited enough?

Mesmers omg there will be mesmers everywere anyone wanne geuss how many mesmer skills are going to get a second update?
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Old May 21, 2010, 11:27 PM // 23:27   #45
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Originally Posted by lemming View Post
Skill-Related Changes
* Monsters in the Underworld and Fissure of Woe now have innate health regeneration in Hard Mode only.
* Monsters in the Underworld and Fissure of Woe now have reduced health totals in Hard Mode only.
Can someone please explain these to me? Especially the "reduced health totals". What has happened here?
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Old May 21, 2010, 11:27 PM // 23:27   #46
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Theres also a quest in lions arch keep, or was that added before the update?
It was snuck in with the update, but only announced on the SB FB page
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Old May 21, 2010, 11:27 PM // 23:27   #47
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Originally Posted by roysland View Post
Can someone please explain these to me? Especially the "reduced health totals". What has happened here?
They changed monsters in Hard Mode in UW/FoW/ToPK to have less health but more health regen.
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Old May 21, 2010, 11:29 PM // 23:29   #48
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Mesmers omg there will be mesmers everywere anyone wanne geuss how many mesmer skills are going to get a second update?
I should check out JQ and see what becomes the standard there. Give it a few days and hopefully it gets axed.
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Old May 21, 2010, 11:30 PM // 23:30   #49
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Playing around with builds now..

Complicate + other interrupts = win

Last edited by LoKi Foxfire; May 21, 2010 at 11:48 PM // 23:48..
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Old May 21, 2010, 11:33 PM // 23:33   #50
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* Psychic Instability: increased recharge to 12 seconds; changed functionality to: "Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)"

Lolwut. How long till this gets nerfed? I am in need to find a quick and good way to use and abuse it till its to late

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Originally Posted by headlesshobbs View Post
I should check out JQ and see what becomes the standard there. Give it a few days and hopefully it gets axed.
indeed a challange for thos bot creators.

Mind Wrack: changed duration to 5...33...40 seconds; increased damage to target at 0 energy to 15...83...100; added the following functionality: "Whenever that foe is the target of one of your Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost."

Loses and 1 energy / per point of energy lost? Isn't it always 1 point? making per point of Energy lost not needed to put there

Last edited by To Chicken To Die; May 21, 2010 at 11:39 PM // 23:39..
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Old May 21, 2010, 11:39 PM // 23:39   #51
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Originally Posted by To Chicken To Die View Post
* Psychic Instability: increased recharge to 12 seconds; changed functionality to: "Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)".
lol! Now I can KD anything.
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Old May 21, 2010, 11:40 PM // 23:40   #52
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I haven't been following the war in kryta stuffs, and I'm not sure if this was added in this update, but there is a quest to kill Insatiable Vakar in the lions keep.

Now I hope it wasn't added in an earlier update and make myself look stupid

Oh and gwen disappeared from my list of available heroes =/ Anyone else get that?
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Old May 21, 2010, 11:40 PM // 23:40   #53
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lol! Now I can KD anything.
Haha Backbraker vs PI interesting who will react faster
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Old May 21, 2010, 11:41 PM // 23:41   #54
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I haven't been following the war in kryta stuffs, and I'm not sure if this was added in this update, but there is a quest to kill Insatiable Vakar in the lions keep.

Now I hope it wasn't added in an earlier update and make myself look stupid

Oh and gwen disappeared from my list of available heroes =/ Anyone else get that?
omg wow, its new!!!
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Old May 21, 2010, 11:48 PM // 23:48   #55
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gwen is still there for me.

just did (but not complete) tackeray talking scenes in hom.

Was just me or did anet nerf the vaettirs too?

seems like either they want us to kill nephilas for events, or there are other unknown and weird issues with that.
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Old May 21, 2010, 11:50 PM // 23:50   #56
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Originally Posted by To Chicken To Die View Post
Mind Wrack: changed duration to 5...33...40 seconds; increased damage to target at 0 energy to 15...83...100; added the following functionality: "Whenever that foe is the target of one of your Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost."

Loses and 1 energy / per point of energy lost? Isn't it always 1 point? making per point of Energy lost not needed to put there
Maybe it works with energy lost by the spell you use too so Energy Burn on a Mind Wracked target @ 15 Domination would be 365 damage... rofl...
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Old May 21, 2010, 11:56 PM // 23:56   #57
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Playing around also.. keystone sig, followed by wastrels and unnatural sig. omg. along with chaos storm, symbolic celerity and some monk damage signets. Pretty sweet.

Not meaning to go off topic there.

Anyway, im pretty sure those pesky UWSC'ers will find another way, they always do...
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Old May 21, 2010, 11:56 PM // 23:56   #58
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Well just opened a Royal Gift and a got a scroll of adventure's insight -_-

Anyone figured out what the Medals of Honor do ?
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Old May 21, 2010, 11:57 PM // 23:57   #59
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Unbelieveable...Why on earth did they bother to give mobs at ToPK innate regen?

To stop farmers? To stop bots?

Told you they didn't understand their own game. We can still do it perfectly fine in NM, just as fast as ever, which in the ecto farming scheme of things, means that it was a completely and utterly pointless change, which will only hinder balanced groups, not farmers.

I put forth the proposition that the time they wasted on that change would far better have been used on tinkering with Dervs, or Para's.

Pointless change is pointless.
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Old May 21, 2010, 11:58 PM // 23:58   #60
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Quote:
Originally Posted by ragnagard View Post
gwen is still there for me.

just did (but not complete) tackeray talking scenes in hom.

Was just me or did anet nerf the vaettirs too?

seems like either they want us to kill nephilas for events, or there are other unknown and weird issues with that.
Is that the Mez Vaettirs? if so, it is probably a result of the mes balance. If it is another profession, just check the list to see what got nerfed and that might explain it
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